Hiiumaa Loomad
Nonprofit website maintenance · Current
60Hz
Server simulation
20Hz
Snapshot broadcast
256
Streamed world chunks
The problem
Create a broad online RPG and arena world without a commercial game engine, while keeping combat, inventory, progression, persistence, and player-to-player systems server-authoritative and content authoring practical.
The solution
The project combines a custom Rust client, authoritative real-time server, Axum/PostgreSQL account backend, streamed world, and a Tauri/Svelte/Three.js editor for runtime content.
Technical approach
Design direction
White ceramic stone, deep crimson, restrained chrome and gold, elemental rune geometry, readable silhouettes, and grounded stylised realism.
Verified status and outcome
A substantial working multiplayer prototype. Public beta remains a no-go until security, deployment, recovery, soak, native acceptance, and user-facing polish gates are closed.