Hiiumaa Loomad
Nonprofit website maintenance · Current
60Hz
Server simulation
20Hz
Snapshot broadcast
256
Streamed world chunks
The problem
Create a broad online RPG and arena world without a commercial game engine, while keeping combat, inventory, progression, persistence, and player-to-player systems server-authoritative and content authoring practical.
The solution
The project combines a custom Rust client, authoritative real-time server, Axum/PostgreSQL account backend, streamed world, and a Tauri/Svelte/Three.js editor for runtime content.
Technical approach
Design direction
White ceramic stone, deep crimson, restrained chrome and gold, elemental rune geometry, readable silhouettes, and grounded stylised realism.
Verified status and outcome
The project has a Windows installer and deployed multiplayer services. Further launcher, gameplay and editor work continues; current local candidates and public release acceptance remain separate.
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